РАЗРАБОТКА САЙТА
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  • Автор: nigolap
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17 марта 2020

ShieldApps Hard Disk Shield Pro 1.5.6

Категория: warez

ShieldApps Hard Disk Shield Pro 1.5.6

ShieldApps Hard Disk Shield – это усовершенствованный оптимизатор памяти на жестком диске, который обеспечивает детальное сканирование и безопасный процесс очистки, освобождая тем самым необходимое пространство на жестком диске. Hard Disk Shield также содержит простой в использовании дефрагментатор жесткого диска, который позволяет компьютеру работать на пиковых уровнях.

Метки к статье: оптимизация очистка дефрагментаторы ShieldApps Hard Disk Shield

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  • Автор: mitsumi
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17 марта 2020

SEO Training Get Website Traffic & High Quality Backlinks

Категория: warez / e-book

SEO Training Get Website Traffic & High Quality  Backlinks


SEO Training: Get Website Traffic & High Quality Backlinks
Video: .mp4 (1280x720, 30 fps(r)) | Audio: aac, 44100 Hz, 2ch | Size: 482 MB
Genre: eLearning Video | Duration: 17 lectures (51 mins) | Language: English
SEO Training 2019, Instant Website Traffic, Rank #1, High Quality Backlinks, Rank Article Without Backlink, Off-Page SEO.

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17 марта 2020

Red Hat Certified Engineer (RHEL 8 RHCE)

Категория: warez / e-book

Red Hat Certified Engineer  (RHEL 8 RHCE)


Red Hat Certified Engineer (RHEL 8 RHCE)
.MP4, AVC, 1920x1080, 30 fps | English, AAC, 2 Ch | 7.1h | 2.87 GB
Instructor: Matthew Pearson

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  • Автор: mitsumi
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17 марта 2020

Management Accounting for Non-Specialist Managers

Категория: warez / e-book

Management Accounting for Non-Specialist  Managers


Management Accounting for Non-Specialist Managers
Video: .mp4 (1280x720, 30 fps(r)) | Audio: aac, 48000 Hz, 2ch | Size: 846 MB
Genre: eLearning Video | Duration: 27 lectures (2 hour, 8 mins) | Language: English

Learn management accounting to plan, manage and make decisions on finances

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  • Автор: mitsumi
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17 марта 2020

Level Design Master Class All in One Complete Course

Категория: warez / e-book

Level Design Master Class All in One Complete  Course


Level Design Master Class: All in One Complete Course
Video: .mp4 (1280x720, 30 fps(r)) | Audio: aac, 48000 Hz, 2ch | Size: 15.3 GB
Genre: eLearning Video | Duration: 110 lectures (17 hour, 38 mins) | Language: English

Everything you need to become a Professional Level Designer in the Game Industry

=========
What you'll learn

Learn Level Design in Unreal Engine and Unity
Complete Introduction into Level Design
Comprehensive look at the larger scale of Rational Design
How to build an Immersive Composition in a Level
How to effectively guide a player through a Level using Mise en scene
Using Architecture to create an engaging experience for the Player
Keeping an efficient workflow as a Level Designer

Requirements

Willingness to learn the craft of Level Designing

Description

Level Design Master Class Series: All in One Complete Course

Why this course is special

This course not only covers the basics of what Level Design is. But it also goes further as we look at Key fundamentals, best practices, and what makes a good level designer that is industry-ready.

This course isn't going to be someone talking over power points for 8+ hours. People need to see theory in practice. This course will offer students access to level designers, building scenes and teaching at the same time, showcasing not only the theory but how it will be represented in both Unity and Unreal Engine. There are also many Documents, Assignments, and Quizzes throughout the course.

The Course Structure

The course is almost all videos with reference articles, books, and videos.

After you finish this course, I guarantee you will be a stronger level designer and be able to apply essential principles to your designs.

The course is structured into 12 Main Sections.

Section 2: Introduction to Level Design

In this section, as previously stated, we will look at what a level designer is. We look at the differences between game design and level design. We then shift our focus to how level designers use ingredients and mechanics in their levels to create a more robust and intuitive gameplay experience all the while respecting a precise balance and pacing. We will also look at the different types of audiences that are present in the community. Finally, we talk about production phases and when a level designer will be current in the process.

Section 3 Setting up Unreal Engine

We will start setting ourselves up with Unreal Engine 4. We look at how to download and run the engine and take a glance at how the Engine is set up. A brief look at an over Layout of the driver and where everything is. We will then play around and build our first level using this engine to get familiar with it. We finish with some quick takeaways about how and where to find information.

Section 4: Setting up Unity

We will start setting ourselves up with Unity. We look at how to download and run the engine and take a glance at how the Engine is set up. A brief look at an over Layout of the engine and where everything is. We will then play around and build our first level using this engine to get familiar with it. We finish with some quick takeaways about how and where to find information.

Section 5: Rational Design (Being recorded)

Ration Design is designed on a larger scale. In this section, we will look at some simple questions that have to be answered before we design rationally. Looking at the difference between Top to Bottom and vice versa for creating our levels/ games. How to design with a dominant theme and some key fundamentals that go into level design

Section 6: Composition in Level Design

This is one of the theories of substantial sections in the course. We will not only talk about how to theoretically use Layers (foreground, background, and center of interest), but we will also learn how to design key observation parameters such as low angle, flat angle, high angle, etc... We will create all of these examples inside of Unity/ Unreal game engine in practice, to get a better understanding of how effective these types of components can affect a player. After that, we learn how to distribute the visual weight inside a scene through asymmetric, symmetric compositions. Finally, we will talk about some details that can be used and things that can catch a player's eye.

Section 7: Guiding the Player

To guide the player, a level designer must carefully craft his level to lead them in the right direction. It can be easier said than done. Some of these fundamental practices can be lines. In this section, we look at how to use horizontal, vertical, oblique and curved lines in level design to create a direction that we want to player to go in without them even knowing that they are being guided that way intentionally. We will use in-game examples with Unity/Unreal to showcase some effective ways to use these lines. We will also look at how dominants in a level are crucial points of guidance for the player and using the space and area needed to do that.

Section 8: Architecture in Level Design (Being recorded)

When it comes to designing the space a player with engaging and interact with, they're a lot of critical things to remember. Depending on what style, genre, and flow the game designers have laid out, the architecture must respect the core fundamentals of the game. That being said, the level design concerning architecture is crucial to create an immersive experience for the player. Everything must be to scale. When it comes to creating real-world games, research must be done concerning the already existing areas to create a better workflow. Some other crucial topics we will look at are spatial arrangements in architecture, figure and ground, form - void, Genius Loci, and much more.

Section 9: A Level Designer's Workflow

Now when it comes to workflow, just like building a level, there is a very effective way to design your level. In this section, we will look at how we can take the idea that we have. Set a theme, location, and setting for it and then create our project purpose with it. From there, we start designing the features that will take place in the project(mechanics, ingredients, etc...). After that, we begin collecting references for what we want to design, so we have a clear goal/focus of what our desired design will be. If we want we can create the lore/story of our game at this point to flesh out our characters even more and create an attachment for our player towards the nature of their playing.

Section 10:How to Build a Level (Next)

In this section, we will look at the work that must go into building a level. It's not just jumping in an engine and playing around. When a very distinct level curve is set, and the pacing is determined, some work must be done to create the flow efficiently. We will look at how the ramping difficulty in terms of using mechanics, ingredients, and enemies. How to design gameplay beats to get a fell of the level. Creating a 3 act structure inside our level. How our level fits inside the structure of the pacing and mixing all the ingredients to make a high level. I will showcase some excellent level design examples where this is represented in and explain how this affects how a gameplay sequence is created.

Section 11: Bonus: Creating a Final Level (Being recorded)

In this Bonus section, we will do a small look at how to design a final level in a game, level sequence, or zone. One great principle is the power play sequence where we look at how we can empower the player. There are some tips and tricks in what an excellent final level is, and how we can optimize for player experience and enjoyment

My Guarantee

For every student that joins the course, they will be able to ask questions about their games and how to go about using color to develop them. I will be available to answer all questions for all of my students.

Certification of completion when finishing this course

When you complete 100% of the videos in this course, you will be emailed a certificate of completion by Udemy so you can show it as proof of your expertise and that you have completed a certain number of hours of instruction in the course topic.

Who this course is for:

Level Designer
Game Designers
Game Developers



Download link:

rapidgator_net:
https://rapidgator.net/file/a60d2bd244df6b589775ae093496ae56/h6bgs.Level.Design.Master.Class.All.in.One.Complete.Course.part1.rar.html
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nitroflare_com:
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uploadgig_com:
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Links are Interchangeable - No Password - Single Extraction
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17 марта 2020

InstaCal 1.9.6 macOS

Категория: warez / SOFT

InstaCal 1.9.6  macOS


InstaCal 1.9.6 | macOS | 8 mb

InstaCal is an affordable, yet powerful calendar app that puts all your events right at your fingertips, always available in your Mac's menu bar. InstaCal is quick and convenient, and can be opened at any time with a configurable keyboard shortcut. From there you can view your calendar events, make changes, invite friends or even add new events.
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17 марта 2020

Implementing Windows Server 2019 Hyper-V

Категория: warez / e-book

Implementing Windows Server 2019  Hyper-V


Implementing Windows Server 2019 Hyper-V
.MP4, AVC, 1280x720, 30 fps | English, AAC, 2 Ch | 2h 46m | 379 MB
Instructor: Glenn Weadock

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17 марта 2020

How to Locate Acupuncture Points

Категория: warez / e-book

How to Locate Acupuncture  Points


How to Locate Acupuncture Points
DVDRip | English | AVI | 640 x 360 | XviD ~1093 kbps | 25 fps
MP3 | 128 Kbps | 44.1 KHz | 2 channels | 03:48:15 | 1.79 GB
Genre: eLearning Video / Health, Medicine

HOW TO LOCATE ACUPUNCTURE POINTS - THE DEFINITIVE DVD provides detailed instruction on the how to quickly and accurately find over 390+ of most commonly used acupoints on a live model. Presented by Paul Johnson and Tessa Whittaker,- licensed acupuncturists and lecturers at the London College of Traditional Acupuncture and Oriental Medicine, This unique video tutorial has several key features include; * Complete coverage of the 12 primary channels, the conception and governing vessels, and some of the most commonly used Extra points.
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17 марта 2020

Freemake Video Converter 4.1.11 Multilingual

Категория: warez / SOFT

Freemake Video Converter 4.1.11  Multilingual


Freemake Video Converter 4.1.11 Multilingual | 53.6 Mb

Freemake Video Converter Gold - Convert video free to AVI, MP4, WMV, MKV, 3GP, DVD, MP3, iPad, iPhone, PSP, Android phones. Video to MP3 with one click! Rip & burn DVD. Convert YouTube to MP4, AVI, etc. with Freemake! Guaranteed result.
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17 марта 2020

Freelance Writing Jobs Websites That Pay Per Article

Категория: warez / e-book

Freelance Writing Jobs Websites That Pay Per  Article


Freelance Writing Jobs: Websites That Pay Per Article
Video: .mp4 (1280x720, 30 fps(r)) | Audio: aac, 44100 Hz, 2ch | Size: 553 MB
Genre: eLearning Video | Duration: 7 lectures (1 hour, 7 mins) | Language: English
List of freelance writing websites where you don't have to bid on article jobs. You can just sign up and start writing.



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